CESIM WINNING TIPS TO WIN CESIM GLOBAL CHALLENGE
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ROUND BY ROUND GUIDE (Update) WITH NEW STRATEGY TO WIN ALL ROUNDS WITH TOP SALES AND PROFIT
------FREE ROUND BY ROUND GUIDE & WINNING TIPSStep by Step explanation for each round - Win all Rounds Strategy------FREE PERSONAL SUPPORT FOR 2-3 ROUNDSEmail: cesimhelp2020@gmail.comBlog: https://cesimhelp2020.blogspot.com
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NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 1ROUND 1 - SAMPLE
USA +20%ASIA + 30%EU + 10%
Tech 1USA: $300 sold 1.100 or $370 sold 700$250 x 1200 (3)$230 x 1900 (3)
Asia: $2.500 sold 2.500 or 2.800 sold 1.900$1700 x 3000 (3)$1550 x 4300 (3)
EU: $250 sold 1.300$140 x 1900 (3)$140 x 2500 (3)
Total production: 6.600 + 1000 + 1000 = 8.800 (max) in both USA and ASIA
Tech 2USA: $450 sold 300 or 290 sold 550
Asia: 3500 sold 200 or 2500 sold 420
EU: 420 sold 300 or 160 sold 650
Sales: $1.600- 1.900 K Profit: $200 - $300 K
Note 1. Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Note 2. Check Results Report of Practice Rounds to find most effective PRICES and also potential DEMANDS
Tip:Check your top competitors prices to adjust your prices
Tip:Add new capacity for Asia + 3Add new capacity for USA + 3 to start production from Round 3
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
WINNING TIP 2ROUND 2 - SAMPLE
USD +10%EU + 5%ASIA + 20%
USATech 1 - $340-350 sold 700-800
$225 x 1800/1900 (4)Tech 2 - $380-410 sold 400-650$275 x 400 (1)ASIATech 1 - 2600 sold 2300 - 2600
$1500 x 4500 (4)Tech 2 - 3100 sold 500-700$2200 x 700 (2)
$1900 x 1200 (3)
EUROPETech 1 - 300-350 sold 700-850$130 x 1700/1900 (4)
Tech 2 - 400 sold 400
$300 x 500 (1)
$200 x 2000 (2)Sales: $2.000-2.300 Profit: $350-450
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your prices
Total Tech 1: 7.600
Total Tech 2: 1000
Note:
- ADD 3 factories for ASIA to start production from Round 4
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WINNING TIP 3ROUND 3 - SAMPLEUSA +8%EU -8%ASIA +8%
USATech 1 - $340-350 sold 700-800$190 x 1800 (5)
Tech 2 - $380-410 sold 400-650
$245 x 1400 (3)
ASIATech 1 - 2600 sold 2300 - 2600
$1350 x 2000/5000 (4)Tech 2 - 3100 sold 500-700$ 2150 x 1000/ 1300
Tech 3
$2400 x 1500 (1)
EUROPETech 1 - 300-350 sold 700-850
NO SELLTech 2 - 400 sold 400
Tech 3: $500 x 800 (1)
ADD 3 FACTORIES IN ASIASales: $2.100 - 2300Profit: $260-$330
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your pricesTip:
This round start production Tech 3
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
------WINNING TIP 4ROUND 4 - SAMPLE
USA -5%EU 0%ASIA -7%
USATech 1 - $320-350 sold 700-800
NOTech 2 - $380-400 sold 650-800
$230 x 1500 (6)
Tech 4:
$350 x 900 (2)
ASIATech 1 - 2600 sold 2200 - 2400
$1275 x 2800Tech 2 - 3200 sold 600
NOTech 3 - 3800 sold 600 - 800
$2400 x 1500 (1)
EUROPETech 1 - 300-350 sold 700 - 800
NOTech 2 - 330 sold 800
$260 x 700/900 (6)
Tech 3
NOTech 4 - 380 sold 500 - 600
$ $320 x 2500 / 3900 (2)
ADD 4 FACTORIES IN USA
Sales: $2.300 - 2500Profit: $350-400
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your prices
WINNING TIP 5ROUND 5 - SAMPLEUSA +20%EU + 15%ASIA + 40%
USATech 1 - $330-340 sold 700-800
NOTech 2 - $360-400 sold 850-1050
$215 x 1350 (8)
Tech 3
NO
Tech 4
$320 x 1700 (4)
$300 x 2700 (8)
ASIATech 1 - 2550-2600 sold 2500 - 2700
$1175 x 2600 (6)Tech 2 - 3100 sold 800
NO
Tech 3 - 3700 sold 600 - 800
$2000 x 3000/ 3550 (5)
Tech 4
NO
EUROPETech 1 - 300-310 sold 500 - 600
NOTech 2 - 330 sold 600-800
$240 x 1000 (6)
Tech 3
NO
Tech 4 - 380-400 sold 600-800$315 x 2300 (4)
ADD 4 FACTORIES IN USA
Sales: $2.000- 2300Profit: $200 - $300
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your pricesCheck all 30 Winning Tips before setting decisionsWINNING TIP 6ROUND 6 - SAMPLEUSA +20%EU + 15%ASIA + 30%
USATech 1 - $320-330 sold 700-800
NOTech 2 - $370-380 sold 800-900
$210 X 900 (8)
Tech 3
NO
Tech 4 - $400 sold 600 - 800
$285 x 600/ 2100 (7)
ASIATech 1 - 2500 sold 3600 - 3800
$ 1125 x 2500 / 2800 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1800 x 3100 (6)
Tech 4
NO
EUROPETech 1
NOTech 2 - 330-350 sold 600-800$220 x 1500 (8)
Tech 3 - 3360 sold 600NOTech 4 - 420 sold 900-1000
$260 x 5160 (7)
TOTAL
Tech 2 = 2400
Tech 4 = 7200
Total ASIA = 5900
Total USA = 9600
Sales: $2.700 - 3700Profit: $500-700
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 7ROUND 7 - SAMPLE
USATech 1 - $320-330 sold 700-800
NOTech 2 - $370-380 sold 800-900
$205 X 680 (8)
Tech 3
NO
Tech 4 - $400 sold 600 - 800
$285 x 2.800 (8) / 3200 (10)
ASIATech 1 - 2000 sold 3600 - 3800
$ 1125 x 2100 / 2600 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1750 x 4000 (8)
Tech 4
NO
EUROPETech 1
NOTech 2 - 330-350 sold 600-800
$220 x 1500 (8)
Tech 3 - 3360 sold 600
$170 x 400/ 2400 (8)Tech 4 - 420 sold 900-1000
$220 x 5600 / 8100 (9)
TOTAL
Tech 3 = 3100
Tech 4 = 8400
Sales: $2.700 - 3700Profit: $500-700
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 8ROUND 8 - SAMPLE
USATech 1
NOTech 2 NO
Tech 3
$ 200 x 300/700 (10)
Tech 4
$285 x 2.800 (8) / 3200 (10)
ASIATech 1
NOTech 2 NO
Tech 3
$ 1600 x 2900/ 4500 (10)
Tech 4 $1900 x 1500 (10)
EUROPETech 1
NOTech 2 NO
Tech 3
$ 170 x 1900/ 4500 (10)
Tech 4 $200 x 5600 (10)
Sales: $3700 - 3800Profit: $1200 - 1700
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your prices
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WINNING TIP 9
USATech 1
NOTech 2 NO
Tech 3
$ 200 x 400 (10)
Tech 4
$210 x 2.800 (10)
ASIATech 1
NOTech 2 NO
Tech 3
$ 1500 x 2900 (10)
Tech 4 $1700 x 9500 (10)
EUROPETech 1
NOTech 2 NO
Tech 3
$ 160 x 2000
Tech 4 $170 x 7300 (10)
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
Tip:Check Growth for each market in the Decision - Demand tab
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WINNING TIP 10
USATech 1
NOTech 2 NO
Tech 3
$ 160 x 1300 (10)
Tech 4
$180 x 3400 (10)
ASIATech 1
NOTech 2 NO
Tech 3
$ 1400 x 3200 (10)
Tech 4 $1400 x 1600 / 2800 (10)
EUROPETech 1
NOTech 2 NO
Tech 3
$ 145 x 2200/ 4500 (10)
Tech 4 $140 x 7500 / 8300 (10)
Note:- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbersTip:Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
Tip:Check Total market demands in Decision - DemandThen calculate demands for each product in each market region
------WINNING TIP 11
For Rounds 1-2-3 produce Tech 1 and Tech 2Tech 1 - Low Price ($350), low feature, focus on VolumeTech 2 - High Price ($450), max feature (8-10)Start R&D for Tech 3 and 4And increase Production capacity gradually
Check Price and Sold units in each market
RESULT - Market reports (this is very important to calculate next round DEMANDS)KEY TO GET GOOD SALES AND PROFITAGAIN, SOLD UNIT AND PRICES OF LAST ROUND IS VERY IMPORTANT TO CALCULATE SALES FORECAST AND SETTING PRICES FOR NEXT ROUNDCHECK THIS CAREFULLY FROM RESULT - MARKET REPORTS (IN YOUR GAME, FOR EACH REGION, USA, ASIA AND EUROPE)
IF YOU READ AND DO THIS TIP WELL, WIN 50% OF THE GAME ALREADY!
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WINNING TIP 12Check Result for Production and DemandOut source to product more (check cost of production)Round 2 should increase Feature for Tech 2Keep track of Price (Price War may begin from Round 2)
CALCULATE DEMANDS FOR NEXT ROUNDSTHIS IS MOST IMPORTANT TO GAIN GOOD SALES AND PROFITTipAdjust the percentage to get expected sales unitsNote that expected sales units come from Market Reports (see tip 11)Do not expect too high sales, if that happens, will be deduct 10% from profit.
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WINNING TIP 13
Keep track of DemandDo not over produceDo not dump Price too muchProfit is important
CHECK BOTH TABLE
- PRODUCTION- LOGISTICS
To control Inventory and Production Plan.
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WINNING TIP 14Round 4 may also have Price War (competitors dump prices hope to sell more)Keep track of Demands and Unit sold from ReportEstimate demand carefullyMove to New Tech 3 and 4To get higher profit marginsOld products can not get good sales and profit marginsMove to Tech 4 (round 3)and then Move to Tech 3 (round 4)Depends on DemandsTech 3 and Tech 4 set prices higher, can plus 20% for Tech 3 and Tech 4
------WINNING TIP 15Round 5-7 run all 4 productsorRound 1-2 use Tech 1 and Tech 2Round 3-4-5 use Tech 1 and Tech 2 and Tech 3Round 6-7-8 use Tech 3 and 4 and Tech 1, Tech 2
------WINNING TIP 16Tech 3 and Tech 4 can drive Profit in later rounds- Analyse market demands and outlook- Check launching chart of Tech 1, Tech 2, Tech 3 and Tech 4 for 10 rounds- Estimate demands- Production Plan- Determine R&D (check competitors)- Check Logistics Cost and Tax
------WINNING TIP 17
Market GrowthUSA - EU - AsiaRound 1: 20% - 10% - 30%Round 2: 10% - 5% - 20%Round 3: 8% - (-8%) - 8%Round 4: (-5%) - 0% - (-7%)Round 5: 20% - 15% - over 40%Round 6: 20% - 15% - over 30%Round 7Round 8
------WINNING TIP 18Sales in USA, Asia and EUR&D in Atlanta (USA)Plants in USA and new in Asia (not in EU because of labor laws)Also subcontracts for Production and R&D
------WINNING TIP 19Just in Time - therefore no InventoryProduction cost down cost 5-10%Marketing spend: 3-5% of SalesR&D spend: 10% of Sales
------WINNING TIP 20Advertising- Good effect in USAPrices- Good effect in AsiaProduction- In USA and Asia- No in EU because of high labor cost
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WINNING TIP 21Need one round for own developmentLicense purchase available immediately
------WINNING TIP 22Production in 2 regions: USA and AsiaProducts in each region: 2 only (only 2 production lines in one area)In USA can produce max 2 technologiesIn Asia can produce max 2 technologiesAt any time, max technologies can produce is 4 (Tech 1, Tech 2, Tech 3 and Tech 4)
------WINNING TIP 23Application of JIT causes no inventoryIf estimate Production higher than demands, auto production down, cost 5-10% additional costIf estimate Production lower then demands, NO auto increase, lost potential sales
------WINNING TIP 24Estimate Total market demands is always the FIRST StepAnd most important
------WINNING TIP 25Each area can produce 2 TechnologiesIt has 2 product slots to decide which Tech to produce
------WINNING TIP 26For Production- Keep track of Production cost for each Technology- Also keep track of Production cost when Outsourcing
------WINNING TIP 27- Lowest cost when using 80% production capacity- New Capacity will be available after 2 ROUNDS, so Invest early
------WINNING TIP 28Check cost of production for each Market
------WINNING TIP 29Check projection for Estimated Sales and Profit
------WINNING TIP 30Long term strategyKeep track of production capacity of competitorsProfit is more important than SalesAgain, high profit and high sales is more important that top sales
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FREE PERSONAL SUPPORT FOR 2-3 ROUNDSEmail: cesimhelp2020@gmail.comBlog: https://cesimhelp2020.blogspot.com
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FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
Note 2. Check Results Report of Practice Rounds to find most effective PRICES and also potential DEMANDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
$225 x 1800/1900 (4)
$1500 x 4500 (4)
$1900 x 1200 (3)
EUROPE
Tech 2 - 400 sold 400
$300 x 500 (1)
$200 x 2000 (2)
Note:
Total Tech 2: 1000
Note:
- ADD 3 factories for ASIA to start production from Round 4
Tech 2 - $380-410 sold 400-650
$245 x 1400 (3)
$1350 x 2000/5000 (4)
Tech 3
$2400 x 1500 (1)
NO SELL
Tech 3: $500 x 800 (1)
ADD 3 FACTORIES IN ASIA
Note:
This round start production Tech 3
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
NO
$230 x 1500 (6)
Tech 4:
$350 x 900 (2)
$1275 x 2800
NO
$2400 x 1500 (1)
NO
$260 x 700/900 (6)
Tech 3
NO
$ $320 x 2500 / 3900 (2)
ADD 4 FACTORIES IN USA
Sales: $2.300 - 2500
Note:
NO
$215 x 1350 (8)
Tech 3
NO
Tech 4
$320 x 1700 (4)
$300 x 2700 (8)
$1175 x 2600 (6)
NO
$2000 x 3000/ 3550 (5)
Tech 4
NO
NO
$240 x 1000 (6)
NO
Sales: $2.000- 2300
NO
$210 X 900 (8)
Tech 3
NO
$285 x 600/ 2100 (7)
$ 1125 x 2500 / 2800 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1800 x 3100 (6)
Tech 4
NO
NO
$260 x 5160 (7)
TOTAL
Tech 2 = 2400
Tech 4 = 7200
Total ASIA = 5900
Total USA = 9600
Sales: $2.700 - 3700
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
NO
$205 X 680 (8)
Tech 3
NO
$285 x 2.800 (8) / 3200 (10)
$ 1125 x 2100 / 2600 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1750 x 4000 (8)
Tech 4
NO
NO
$220 x 1500 (8)
Tech 3 - 3360 sold 600
$170 x 400/ 2400 (8)
$220 x 5600 / 8100 (9)
TOTAL
Tech 3 = 3100
Tech 4 = 8400
Sales: $2.700 - 3700
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 8
NO
$ 200 x 300/700 (10)
$285 x 2.800 (8) / 3200 (10)
NO
$ 1600 x 2900/ 4500 (10)
NO
$ 170 x 1900/ 4500 (10)
NO
$ 200 x 400 (10)
$210 x 2.800 (10)
NO
$ 1500 x 2900 (10)
NO
$ 160 x 2000
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
NO
$ 160 x 1300 (10)
$180 x 3400 (10)
NO
$ 1400 x 3200 (10)
NO
$ 145 x 2200/ 4500 (10)
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
For Rounds 1-2-3 produce Tech 1 and Tech 2
IF YOU READ AND DO THIS TIP WELL, WIN 50% OF THE GAME ALREADY!
- PRODUCTION
To control Inventory and Production Plan.
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CESIM WINNING TIPS (2020) - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE (Update Feb 2020)
- Accounting
CESIM GLOBAL CHALLENGE
FREE ROUND BY ROUND GUIDE & WINNING TIPS
Step by Step explanation for each round - Win all Rounds Strategy
Update Feb 2020
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FREE PERSONAL SUPPORT FOR ROUNDS 1 & 2
Email: cesimhelp2020@gmail.com
Blog: winmbacesim.blogspot.com
FREE ROUND BY ROUND GUIDE & WINNING TIPS
ROUND 1 - SAMPLE
ASIA + 30%
EU + 10%
(USA: $300 sold 1.100 or $370 sold 700)
(Asia: 2.500 sold 2.500 or 2.800 sold 1.900)
(EU: 250 sold 1.300 )
(USA: $450 sold 300 or 290 sold 550)
(Asia: 3500 sold 200 or 2500 sold 420)
(EU: 420 sold 300 or 160 sold 650)
Profit: $200 - $300
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
WINNING TIP 2
ROUND 2 - SAMPLE
EU + 5%
ASIA + 20%
(USA: $340-$350 sold 1000 - 1200)
(Asia: 2.600 sold 2.300- 2.600)
(EU: 350 sold 750-800)
(USA: $410 sold 350)
(Asia: 3100 sold 500)
(EU: 420 sold 750)
Profit: $350-450
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
ROUND 3 - SAMPLE
USA +8%
EU -8%
ASIA +8%
Tech 1 - $340-350 sold 700-800
Tech 2 - $380-410 sold 400-650
Tech 1 - 2600 sold 2300 - 2600
Tech 2 - 3100 sold 500-700
PLAN: ROUND 4 will sell Tech 3: 9300 x 900
Tech 1 - 300-350 sold 700-850
Tech 4 - 400 sold 400
PLAN: ROUND 4 will sell Tech 4: 1200 x 500
Profit: $260-$330
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
WINNING TIP 4
ROUND 4 - SAMPLE
EU 0%
ASIA -7%
Tech 1 - $320-350 sold 700-800
Tech 2 - $380-400 sold 650-800
Tech 1 - 2600 sold 2200 - 2400
Tech 2 - 3200 sold 600
Tech 3 - 3800 sold 600 - 800
Tech 1 - 300-350 sold 700 - 800
Tech 2 - 330 sold 800
Tech 4 - 380 sold 500 - 600
Profit: $350-400
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
ROUND 5 - SAMPLE
USA +20%
EU + 15%
ASIA + 40%
Tech 1 - $330-340 sold 700-800
Tech 2 - $360-400 sold 850-1050
Tech 1 - 2550-2600 sold 2500 - 2700
Tech 2 - 3100 sold 800
Tech 3 - 3700 sold 600 - 800
Tech 1 - 300-310 sold 500 - 600
Tech 2 - 330 sold 600-800
Tech 4 - 380-400 sold 600-800
Profit: $200 - $300
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
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ROUND 6 - SAMPLE
USA +20%
EU + 15%
ASIA + 30%
Tech 1 - $320-330 sold 700-800
Tech 2 - $370-380 sold 800-900
OR move to Tech 3
Tech 3 - $400 sold 600 - 800
Tech 1 - 2500 sold 3600 - 3800
Tech 3 - 3600 - 3800 sold 800 - 1200
OR
Tech 3 - 3360 sold 600
OR
Tech 4 - 420 sold 900-1000
Sales: $2.700 - 3700
Profit: $500-700
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
ROUND 7 - SAMPLE
USA
Tech 1 - $320 sold 800-1000
Tech 2 - $360 sold 1000
OR
Tech 3 - 400 sold 600
Tech 1 - 2500 sold 4500
Tech 3 - 3600 sold 1400 - 1600
Tech 2 - 330 sold 500-600
OR
Tech 4 - 420 sold 1100-1300
Profit: $900 - 1000
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
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WINNING TIP 8
ROUND 8 - SAMPLE
Tech 1 - $300-310 sold 1000 -1100
Tech 2 - $350 sold 1200
OR
Tech 3 - $400 sold 600
Tech 1 - 2500 sold 4800 - 4900
Tech 3 - 3600 sold 1600 - 1800
Tech 2 - 330 sold 400-500
Tech 3 - 380 sold 600
Tech 4 - 400 sold 1100 - 1200
Profit: $1200 - 1700
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
Tip:
Check Growth for each market in the Decision - Demand tab
Check Total market demands in Decision - Demand
Then calculate demands for each product in each market region
WINNING TIP 11
For Rounds 1-2-3 produce Tech 1 and Tech 2
Tech 1 - Low Price ($350), low feature, focus on Volume
Tech 2 - High Price ($450), max feature (8-10)
Start R&D for Tech 3 and 4
And increase Production capacity gradually
KEY TO GET GOOD SALES AND PROFIT
AGAIN, SOLD UNIT AND PRICES OF LAST ROUND IS VERY IMPORTANT TO CALCULATE SALES FORECAST AND SETTING PRICES FOR NEXT ROUND
CHECK THIS CAREFULLY FROM RESULT - MARKET REPORTS (IN YOUR GAME, FOR EACH REGION, USA, ASIA AND EUROPE)
IF YOU READ AND DO THIS TIP WELL, WIN 50% OF THE GAME ALREADY!
Check Result for Production and Demand
Out source to product more (check cost of production)
Round 2 should increase Feature for Tech 2
Keep track of Price (Price War may begin from Round 2)
THIS IS MOST IMPORTANT TO GAIN GOOD SALES AND PROFIT
Tip
Adjust the percentage to get expected sales units
Note that expected sales units come from Market Reports (see tip 11)
Do not expect too high sales, if that happens, will be deduct 10% from profit.
Do not over produce
Do not dump Price too much
Profit is important
- PRODUCTION
- LOGISTICS
To control Inventory and Production Plan.
Round 4 may also have Price War (competitors dump prices hope to sell more)
Keep track of Demands and Unit sold from Report
Estimate demand carefully
Move to New Tech 3 and 4
To get higher profit margins
Old products can not get good sales and profit margins
Move to Tech 4 (round 3)
and then Move to Tech 3 (round 4)
Depends on Demands
Tech 3 and Tech 4 set prices higher, can plus 20% for Tech 3 and Tech 4
WINNING TIP 15
Round 5-7 run all 4 products
or
Round 1-2 use Tech 1 and Tech 2
Round 3-4-5 use Tech 1 and Tech 2 and Tech 3
Round 6-7-8 use Tech 3 and 4 and Tech 1, Tech 2
WINNING TIP 16
Tech 3 and Tech 4 can drive Profit in later rounds
- Analyse market demands and outlook
- Check launching chart of Tech 1, Tech 2, Tech 3 and Tech 4 for 10 rounds
- Estimate demands
- Production Plan
- Determine R&D (check competitors)
- Check Logistics Cost and Tax
WINNING TIP 17
USA - EU - Asia
Round 1: 20% - 10% - 30%
Round 2: 10% - 5% - 20%
Round 3: 8% - (-8%) - 8%
Round 4: (-5%) - 0% - (-7%)
Round 5: 20% - 15% - over 40%
Round 6: 20% - 15% - over 30%
Round 7
Round 8
WINNING TIP 18
Sales in USA, Asia and EU
R&D in Atlanta (USA)
Plants in USA and new in Asia (not in EU because of labor laws)
Also subcontracts for Production and R&D
WINNING TIP 19
Just in Time - therefore no Inventory
Production cost down cost 5-10%
Marketing spend: 3-5% of Sales
R&D spend: 10% of Sales
WINNING TIP 20
Advertising
- Good effect in USA
Prices
- Good effect in Asia
Production
- In USA and Asia
- No in EU because of high labor cost
Need one round for own development
License purchase available immediately
WINNING TIP 22
Production in 2 regions: USA and Asia
Products in each region: 2 only (only 2 production lines in one area)
In USA can produce max 2 technologies
In Asia can produce max 2 technologies
At any time, max technologies can produce is 4 (Tech 1, Tech 2, Tech 3 and Tech 4)
WINNING TIP 23
Application of JIT causes no inventory
If estimate Production higher than demands, auto production down, cost 5-10% additional cost
If estimate Production lower then demands, NO auto increase, lost potential sales
WINNING TIP 24
Estimate Total market demands is always the FIRST Step
And most important
WINNING TIP 25
Each area can produce 2 Technologies
It has 2 product slots to decide which Tech to produce
WINNING TIP 26
For Production
- Keep track of Production cost for each Technology
- Also keep track of Production cost when Outsourcing
WINNING TIP 27
- Lowest cost when using 80% production capacity
- New Capacity will be available after 2 ROUNDS, so Invest early
WINNING TIP 28
Check cost of production for each Market
WINNING TIP 29
Check projection for Estimated Sales and Profit
WINNING TIP 30
Long term strategy
Keep track of production capacity of competitors
Profit is more important than Sales
Again, high profit and high sales is more important that top sales
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CESIM - The Best Cesim Guide with Helpful Cesim Tips To win Cesim 2022 and Cesim 2023
This is the Quick Guide and Tips to Win Cesim
It is highly encouraged that students review the professor’s notes on the CESIM program for more detailed information on how the program and specific mechanism works.
Also use the update guides and tips
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Watch the video guides
Cesim Guide - Step by Step and Round by Round guide for Cesim 2022 and Cesim 2023
The Best Cesim Guide with Helpful Cesim Tips - For Rounds 1 and 2 to win Cesim 2022 and Cesim 2023
Cesim Tips - Top 20 Free Cesim Winning Tips - Guide Step by Step for Round 1 and Round 2
Read the Details Guide and Tips for Cesim
THE BEST CESIM TIPS TO WIN CESIM GLOBAL CHALLENGE 2022 - ROUND BY ROUND GUIDE
CESIM WINNING TIPS - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE FOR CESIM 2022 AND CESIM 2023
HOW TO WIN CESIM - FREE GUIDE AND TIPS (2022) - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE
Use Free Excel file to Calculate for Cesim 8-10 rounds
Link to Cesim 2022 Free Excel file - Free Download - Link
For Free Support for Round 1 and Round 2
Email: CesimHelp2020@gmail.com
Blog: https://top30tipsforcesim.blogspot.com
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1. Review Competitive Stance
After every round, look at how your team is doing under the Results tab.
How is your market share in the different markets? Is your team performing well in relative to the strategy laid out?
Check your pricing against other team under Results > Market Report. Are you priced competitively in the different markets? Should you invest in features, and in which tech?
This is also where you find out the reasons behind your team’s performance for the round.
Take down notes after your discussion with your team. The analysis will aid in guiding your decisions.
Now, it is time to align your decisions with your analysis. Starting with....
2. Set Market Demands
Go under Decisions > Demand. In CESIM, your sales will be determined by the demand you set. Other than reviewing your team’s analysis of the situation, look at the network coverage. Does the tech you’re planning to sell have coverage in all the markets? If not, should you still sell? How much?
Another measurement you should look at is your market share from the last round. Is it realistic to increase market share? By how much?
3. Production
After you’ve set your demands, it’s time to adjust your production! First, go to Investments.
Make sure your numbers are updated. Then, go back to Production. Play around with both in-house and contract manufacturing to achieve the lowest cost of production per unit. Inhouse manufacturing does not necessarily lead to the cheapest manufacturing cost, and minimizing cost is one of the good ways in increasing your profit!
When it comes to building new plants, remember that you will need 2 rounds before the factories are available. Hence, do it ASAP and early in the project/semester! This is under Investments.
4. Invest in R&D
This is one of the most important aspect of the project. Having more features in a tech can help you gain a competitive advantage = more sales! This is the R&D section of Decisions.
You should have decisions on tech and features as part of your analysis in Step 1. Now, you and your team have another decision to make: Do you want the feature now, or can you wait? If you can wait till the next round, it will be cheaper to develop it in-house. If your team needs it this round to gain a competitive edge, then you’d have to spend more to license it.
5. Marketing
After you have decided on your tech and features, go on to Marketing. A good habit to have is to update all the features you are selling in every market. Make sure that the features you are selling matches the features available.
Then, set the prices according to your team’s analysis. Your promotion price should change accordingly to Professor’s notes.
6. Logistics
As part of minimizing costs, go on to Logistics to adjust the direction in which your products ship in case of maximum capacity. Depending on your strategy for the game, ie. What tech are you selling, where did you make them, and which markets are you targeting, you might want to make adjustments to the direction of your goods. You can only have factories in USA and Asia, so your origin is always from those points. Setting an efficient direction of product flow can help in reducing the shipment costs and fulfil demand.
7. Other Advice
Based on the author’s experience, it is best for the team members to each go through and make individual decisions before coming together and then discuss. Look at who’s profit is the highest, where their decision differ from the rest of the team, and then decide if your team wants to adopt the member’s decision wholly, or adapt it into a different list of decisions that reap the most benefits.
Remember:
Your grade is not based on which team has the highest profit, but your individual shareholder return under Results > Ratio. Hence, your focus should not be whether other teams are doing better or worse than yours but if your shareholder return is high. The only competition comes in terms of gaining more market share and not outselling the others. Refer to your professor’s grading criteria for more details.
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Watch the video guides
Cesim Guide - Step by Step and Round by Round guide for Cesim 2022 and Cesim 2023
The Best Cesim Guide with Helpful Cesim Tips - For Rounds 1 and 2 to win Cesim 2022 and Cesim 2023
Cesim Tips - Top 20 Free Cesim Winning Tips - Guide Step by Step for Round 1 and Round 2
Read the Details Guide and Tips for Cesim
THE BEST CESIM TIPS TO WIN CESIM GLOBAL CHALLENGE 2022 - ROUND BY ROUND GUIDE
CESIM WINNING TIPS - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE FOR CESIM 2022 AND CESIM 2023
HOW TO WIN CESIM - FREE GUIDE AND TIPS (2022) - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE
Use Free Excel file to Calculate for Cesim 8-10 rounds
Link to Cesim 2022 Free Excel file - Free Download - Link
For Free Support for Round 1 and Round 2
Email: CesimHelp2020@gmail.com
Blog: https://top30tipsforcesim.blogspot.com
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Email: cesimhelp2020@gmail.com
Blog: winmbacesim.blogspot.com
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